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What is Stick-It?

In Stick It to the Man with a Fine Roll of Duct Tape, two competing players use only their respective sticks to master control of a roll of duct tape. Alternately serving the roll to their opponent and trying to catch an opponent's serve, a player tries to get enough points to reach the requisite number of points before their opponent can. You switch servers when the current server either performs a good serve or double faults, whichever comes first. A good serve can be defined as any server that lands in bounds on the recieving players side and obeyed the all of the other serve rules, also any serve that makes contact with the recievers stick before contacting the ground is considered a good serve.

The Stick-It Court

Scoring

There are several different ways to score point in Stick-It, ranging in various levels of difficulty:

5 points:

3 points:

  • Roll out - any serve which results in the roll hitting the inbounds and then rolling out the back of the player's inbound area [points to server] - Example
  • Double fault - when the server makes two attempts to serve and neither lands in the opponent's box

2 points:

  • Knockdown - hitting a served roll down into your one's own half of the court - Example [IMPORTANT NOTE: Unlike a knockdown, a block lacks downward motion and therefore earns no points, no matter where it lands]

Instant Win:

  • Knock It Up and Stick It - hitting a served roll upwards off the stick and then sticking it
  • Off the Backboard - [when playing on a basketball court] catching a served roll that has bounced off the backboard

Winning

Standard Matches:

Tournament Finals:

  • Same as above, except 30 points

Regional Heavyweight Championship:

  • Same as above, except 50 points

The Stick

The Puck

Additional Rules

These three rules are called at the opposing player's discretion

  • No Rotation Rule - a serve must have some amount of rotation or wobble [counts as a fault] - Example / Example 2
  • Serve Height Rule - a serve has to have arc and go above opponent's head [counts as a fault]
  • No Hands Rule - players are not to prevent potential roll outs with their hands [counts as a roll out]; use of the rest of the body and the stick are allowed
  • Cat Rule - if the server hits a cat, their opponent is required to give them five (5) dollars. Additionally, cats are always considered "inbounds" except for roll out purposes. This rule can be altered to be suitable in other environments (e.g. if you live in Antarctica, you could have the Penguin Rule! Or Old West tumbleweeds!)
  • No stalling the puck. If at anytime the the puck comes to a rest anywhere including on you or your stick it is considered dead and points can no longer be scored on it.

Did You Know?!

Additional questions about the game and its rules can be sent to the High Council.

What is Stick-It?

The Stick-It Court

Scoring

Winning

The Stick

The Puck

Additional Rules

Did You Know?!